Although I work in the area of FEA and CAE and what not, I don’t know everything, far from it. Since there are many interesting subjects to study that I don’t master, I will use this blog to divagate on my first mental analysis to starting building a model join me and give me your insight. Every single problem presents numerous learning oppportunities and I figured that this format would be great to share. Some things will be correct, others will be wrong but in the end we all benefit since there is no one wright strategy and the result is simply pure imagination set wild.
We see hair type filaments everywhere! We have them, insects have them and even plants have them (trichomes). Although very different in composition all of them have in common a thin filament shape that serves many purposes. They can be microscopic or very long in length.
Is a hair filament simple to model? I don’t know. I searched the web as I decided to first understand what is the basic geometry of an hair filament and what’s it made of. I also decided to focus on human hair. I started my search on wikipedia and discovered that hair isn’t homogeneous! 🙂 Well that was expected. So if hair isn’t made an homogenous material, how do I define it’s behaviour? See figure below.
An important step in modelling things is that we need to simplify, and start making some assumptions, some will be accurate others at least will let us move on to another stage even if wrong. In my professional life I guide my self through papers and extensive experimental work closely bonded to my customer expectations. Models are always directly linked to calibration data that gives us information of how far we are from our target result.
I should make clear that I am not focusing on the purely technical and accuracy side but to embark in journey to model mother nature and all of it’s creations and build up models through mind experiments resorting to numerical simulation tools.
Continuing. The easy way out, would definitely be to consider hair as homogeneous and isotropic material. However from the picture above it is clear that hair isn’t homogenous although it has radial symmetry and probably instead of Isotropic it is anisotropic like wood I would guess. Isotropic is a material which behaves similarly in all X, Y, Z directions, an anisotropic material behaves differently in two directions, meaning X-Y and Z. Since hair looks like it has radial symmetry I think it is fair to say that we have axial behaviour and radial behaviour.
But what is hair essentially made of? It’s made of alpha-keratin protein.
Some hair types are curled, is the structure prestressed in any way? Well we could stay a good while looking at specific hair type behaviour.
The more questions we make the more accurate the model gets, however the more complex the model gets also and harder it is to reach an end.
Going back to the beginning, hair is not that simple to model when we consider it’s real complexity. Maybe an Isotropic simplification is enough and when not more effort has to be done to reach the final goal analysing the anisotropic behaviour. There is always a balance between accuracy and effort. At to what purpose we need the model for. An example is an uniaxial stress test where axial properties are very important comparing to radial behaviour.
All of this just to say hair can be challenge or very simple.
Natures beauty in many ways shadows man’s work, its intricate complexity and detail has no rival. Representing natures many manifestations can be some what challenging. It is difficult not to get amazed with what nature offers us to discover.
However as in most of my life experiences I really need to adjust my expectations of the problem I have in hands to what I am actually able to do. So instead of taking the hole complexity of a certain problem , it is better to focus on simple parts. Like JuJu’s hair for instance! How would we model hair instead of modelling a complete spider? I have no clue but this looks like it will be quite an adventure. No clue how I would do it, and why I would need it in the first place.